Players Handbook

The book is on Google drive, since this is work in progress things may change from time to time.

Please feel free to read the chapters and comment on them.

ETZ CHAIM

THE WORLD TREE


COPYRIGHTS

Etz Chaim Players Handbook

INTRODUCTION

All Ideas are created by RM Widner and E Levy, and are only useable for the purposes of this campaign, or Short fictions about Characters you have that are played in this world.

GOALS:

The goal is to create a balanced, fun, and option driven D20 game system, that has the simplicity of 1st edition D&D with the complexities of recent gamming experiences, set in a high fantasy world with Elements from both Science fiction and Fantasy.

The Current Updated Players Handbook work in progress

HOW TO USE THIS BOOK:

In all D&D games it is the option of the DM to set the campaign house rules. It should always be set in stone the last word in a game is always the DM. And the rules in the book are merely a good suggestion.

(Slight modification to the structure of the Book, The sections will now be divided into Players Handbook, Advanced Options, Game Masters Handbook, and Player Guides.)

DEDICATION

Family, friends, loved ones, god, gods, demon, ect…

Developed by:
R.M. Widner – World Designer, System Developer
Eitan Levy – World Designer, System Developer
Charles McEwen – System Developer
Spencer Ashley-Muir Cotter- System Developer
“lolbifrons” – System Developer
Robert Edward Leahy– System Tester
Mathew Cooper – Inspiration
And others

Version 0.0.10.ι

Players Handbook

All this content is work in progress, subject to change every now and again.

Chapter 1
Setting

Chapter 2
Abilities

Chapter 3
Skills

Chapter 4
Combat
Advanced Combat
Magic in Combat
Chapter 5
Races

Arcane
Labor
Mammalian
Reptilian
Wild

Vital Statistics

Chapter 6
Traits

Abilities
Background

Chapter 7
Classes

Berserker
Caster
Ranger
Specialist
Warrior

Chapter 8
Feats

General

Armor
Defense
Finesse
Power
Projectile
Social
Tactics
Multiple Category Feats

Chapter 9
Magic

Combat Magic Mastery
Abjuration
Evocation
Illusion
Spiritualism

Ritual Magic Mastery
Conjuration
Nature
Transmutation

Chapter 10
Equipment

Chapter 11
Final Bits

Advanced Options Book

Classes
Caster
Warrior

Feats
Caster
Weapons

Magic
Combat Affliction
Combat Enchantment
Combat Shadow
Combat Magic Weapons

Ritual Demonology
Ritual Divination
Ritual Necromancy

Races
Amphibians
Constructs
Divine
Infernal
Labor
Reptile
Wild

Advanced Races Vital Statics

Traits

Advanced Abilities
Advanced Backgrounds
Advanced Options Character Flaws – Work in progress

Game Masters Book
Equipment (coming soonish, will have magic items)
Creature Collection
NPC
Earned Traits

Campaign Guides
Stunt Sheet
Critdeck
Printable Character Sheet
Office 2013 Character sheet
Open Office Character Sheet
Old office Character Sheet

Players Handbook

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