Armor Mastery

ARMOR MASTERY (feat not grouping :p )

You have trained for endless hours to make the most of wearing your armor. Others simply expect it to absorb attacks. You know that you must move with your protective gear to maximize its effectiveness.

Base Mastery: 1 Benefit: When you determine your damage reduction against an attack, you gain a +1 bonus to the result.

Expanded Mastery: 2. You excel at protecting your vitals. When an opponent scores a critical threat against you, there is a flat 25 percent chance that the attack is not a critical hit. Make this check before rolling to confirm or applying any rules that affect the critical threat.

Expanded Mastery: 3. You increase your armor’s passive bonus to defense by 1.

Expanded Mastery: 4. You feel comfortable wearing armor, to the point where a suit that restricts someone else’s agility has little effect on yours. You reduce your armor’s check penalty by 2 and increase its maximum Dexterity by 1.

Expanded Mastery: 5. You gain an additional +1 bonus to your armor’s damage reduction.

Expanded Mastery: 6. You can move with surprising speed while wearing armor. Reduce
the speed reduction from armor you wear by 25%.

Expanded Mastery: 7. You increase your armor’s passive bonus to defense by 1.

Expanded Mastery: 8. If an opponent lands a critical threat against you, there is a 50 percent chance that the attack is not a critical hit. Make this check before rolling to confirm or applying any rules that affect the critical threat.

Expanded Mastery: 9. You gain an additional +1 bonus to your armor’s damage reduction.

Expanded Mastery: 10. While wearing armor, you are immune to critical hits and precision-based damage.

IMPROVED SHIELD BASH

You can use your shield as a weapon without losing its protective benefits.

Base Mastery: 1 Benefit: When you perform a shield bash, you may still apply the shield’s passive bonus to your defense. You must be proficient with the shield you carry to gain this benefit.

Normal: Without this feat, a character who performs a shield bash loses the shield’s shield bonus to defense until her next turn.

Expanded Mastery: 3. When an opponent attempts to strike you, you can push your shield forward as his attack hits to knock him off balance and ruin his attacks. Note your total defense with and without your shield. If an attack misses you but would have hit your shieldless defense, you catch the strike on your shield. You may use one of your attacks of opportunity to inflict a –4 penalty on all attacks your opponent makes against you until the start of your next turn.

Expanded Mastery: 5. You may carry two shields in battle. You gain the defense benefits from both and may use this feat to attack with them as normal. You can wield both shields as you would two weapons or fight with one and defend with the other. Your skill and agility allows you to carry your shields in the same way that other warriors might wield a pair of swords.

Expanded Mastery: 7. You can use your shield to actively aid your attacks. You feint at your opponent with your shield or use it to hide your weapon as you ready an attack. You can reduce the total defense bonus you gain from your shield, including bonuses granted by the Shield Mastery feats to improve your attacks. For every point by which you reduce your shield bonus, you gain a +1 bonus to all attacks until the start of your next action. The reduction in your shield bonus also lasts until that time.

Expanded Mastery: 9. When you use the full attack action, you may gain a second attack with your shield at a –5 penalty. This penalty applies only to the shield’s second attack.

JUGGERNAUT

Your know how to use the mass of your armor to overpower your opponents.

Base Mastery: 2 Prerequisite: You must be proficient with the shield and armor you are using.
Benefit: When you make a bull rush or overrun attack, you may add your armor’s damage reduction to your Combat Maneuver Bonus. You also gain this benefit on Strength checks made to burst open doors or similar objects.

Special: Include the benefits of all feats that improve your armor’s damage reduction (such as Armor Mastery and Wall of Steel) when calculating your damage reduction for this feat.

Expanded Mastery: 3. When you charge, you use the weight of your armor to add momentum to your attack. Add your armor’s damage reduction to the attack roll you made as part of the charge. This bonus replaces the normal +2 bonus to attack rolls when charging. You suffer a –2 penalty to Defense as normal.

Special: You may choose not to use the benefits of this feat, if you wish. For instance, if you are not wearing any armor and make a charge attack, you can choose the normal +2 attack roll bonus. You must choose whether or not to use this feat prior to making your damage reduction roll.

Expanded Mastery: 4. When you are the target of a bull rush or overrun attack, you may add your armor’s damage reduction to your Combat Maneuver Defense.

Expanded Mastery: 5. You use your armor to plow through the thick of battle, where others might fear to go. When you suffer an attack of opportunity, you may treat your armor’s damage reduction as 2 higher than it actually is.

Expanded Mastery: 6. If your armor is spiked, you gain a +2 bonus to your Combat Maneuver Bonus when attempting a bull rush or overrun attack.

Expanded Mastery: 7. You slam into your opponents with bruising force. When you use your armor damage reduction as part of Combat Maneuver Bonus for a bull rush or overrun attack, your opponent suffers an amount of damage equal to the damage reduction. If your armor has armor spikes, this is piercing damage. Otherwise, it is bludgeoning damage.

Expanded Mastery: 9. When you charge, you use the weight of your armor to add force to your attack. If the attack roll you make as part of the charge is successful, add your armor’s damage reduction to the damage you deal with the attack. This bonus damage is not multiplied in the event that you score a critical hit.

Special: If you have both expanded mastery 9 and expanded mastery 7, the bonus damage from mastery 9 applies to the damage inflicted by mastery 7 if you are both charging and either bull rushing or overrunning.

SHIELD MASTERY

While others use a shield simply as a hunk of metal or wood to deflect attacks, you have mastered advanced techniques to actively deflect attacks.

Base Mastery: 1
Prerequisite: You must be proficient with your shield.
Benefits: You gain a +1 active bonus to defense when you gain a defense bonus from a shield.
Special: Note that the benefits for expanded mastery levels 3, 5, 7, and 9 are all identical. They are listed as separate mastery abilities because you can’t take the same ability more than once. However, their effects all stack.

Expanded Mastery: 2. Determine your defense with and without your shield. If an opponent attacks and misses you but would have hit your shieldless defense, he strikes your shield. When this happens, you can deflect his attack to the side, leaving him vulnerable to your next attack. You gain a +1 bonus to attacks against this opponent until the end of your next action.

Expanded Mastery: 3. The active bonus you gain from the Shield Mastery base feat increases by +1.

Expanded Mastery: 4. Determine your defense with and without your shield. If an opponent attacks and misses you but would have hit your shieldless defense, he strikes your shield. Each time this happens, your opponent provokes an attack of opportunity from you.

Expanded Mastery: 5. The active bonus you gain from the Shield Mastery feat increases by +1.

Expanded Mastery: 6. If you use a standard action to defend yourself with your shield, you gain a +4 active bonus to defense in addition to the benefits you gain from this feat.

Expanded Mastery: 7. The active bonus you gain from the Shield Mastery feat increases by +1.

Expanded Mastery: 8. If you use a move action to defend yourself with your shield, you gain a +2 active bonus to defense in addition to the benefits you gain from this feat.

Expanded Mastery: 9. The active bonus you gain from the Shield Mastery feat increases by +1.

Expanded Mastery: 10. Determine your defense with and without your shield. If an opponent attacks and misses you but would have hit your shieldless defense, he strikes your shield. When this happens, you can catch your foe’s weapon and pin it to the ground. He must defeat you in an opposed Strength check or immediately drop his weapon in his square.

WALL OF STEEL

You use your armor and shield like a wall, blocking blows with the heaviest plates so that your enemies’ attacks rebound from your steel carapace.

Base Mastery: 2
Prerequisite: You must be proficient with the shield and armor you are using.
Benefit: Whenever you apply damage reduction against an opponent with a melee weapon, apply the amount reduced as damage to the weapon that struck you. The striking weapon receives the benefit of its hardness, as normal. Once a weapon’s hit points are reduced to 0, it breaks and cannot be used until repaired.
Special: Note that the benefits for expanded masteries 4, 6 and 8 are identical. They are listed as separate mastery abilities because you can’t take the same ability more than once. However, their effects stack with each other, and with similar bonuses granted by the Armor Mastery feat.

Expanded Mastery: 3. You can use your shield like an extension of your armor. You forgo the usual Defense bonus from the shield in favor of increasing your DR. Calculate the Defense bonus you would normally receive from your shield (including bonuses from Shield Mastery) and halve it, rounding down. Apply this amount as a bonus to your armor Damage Reduction.

Expanded Mastery: 4. Attacks bounce off your armor like raindrops. When you determine your damage reduction against an attack, you gain a +1 bonus to the result.

Expanded Mastery: 5. Whenever an opponent strikes your armor with a natural weapon or unarmed strike, the attacker suffers bludgeoning damage equal to your damage reduction value from the impact on your armor.

Expanded Mastery: 6. When you determine your damage reduction against an attack, you gain a +1 bonus to the result.

Expanded Mastery: 7. When you damage an enemy’s weapon using your Wall of Steel feat, treat that weapon’s hardness as half of its normal value (rounded down) for the purposes of how much damage it suffers. The weapon’s hardness is not changed for any other purposes. For instance, a longsword normally has a hardness of 10. If you had this feat and rolled 8 points for your DR, the longsword would be treated as having a hardness of 5, and would thus suffer 3 points of damage.

Expanded Mastery: 8. When you determine your damage reduction against an attack, you gain a +1 bonus to the result.

Expanded Mastery: 10. When an opponent’s melee weapon is reduced to 0 hit points by your Wall of Steel ability, it shatters, spraying sharp fragments of metal or wood back onto the wielder. Your attacker suffers 4d6 points of piercing damage as these pieces of shrapnel flay the flesh. The opponent may make a Reflex save (DC 10 + the result of your armor damage reduction roll) to reduce this damage by half.

Feats

Armor Mastery

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