Etz Chaim

Simple Truths

1. Enter sidewalk coffee shop

“These people know nothing of the trials and tribulations I had to go through, I have forgotten more mysteries and more ground breaking truths than these simpletons have ever known.“ The killer wrote in the journal. While waiting at the coffee shop.“The Arcane forces at work will revolutionize the world.”

Across from the killer a woman leaves a Bank, “finally” the killer thinks. The killers gloved hands proceed to close the journal, the killer stands up, and looks at a the window to the coffee shop, there is no reflection.

2. Sometime later at the same Coffee Shop

“Dam it” a police investigator yells as he broke his trance. “Nothing absolutely nothing, yes he was here drinking a coffee, but no reflection, and gloved hands. Hell I don’t know if he’s a guy, a girl or a dammed bugbear.”

“Well did you get anything we can use?” another investigator asked the divination specialist.
“Sort of, he keeps a journal so when we catch him…or her or it, we will know it’s the right guy.”

“That’s a start, I’m just glad you were available for this, I know how busy Pali-Mall can be.” The lead investigator of Keels Rest stated.

“Well you know this guy is already popular with the News Papers, their calling him ‘The Blast Killer’ one death by exploding body every night for a week.”

“Well I can guess one thing for certain; he’s got protection form divination up. So the best I can do is watch for someone seeing him before hand, only so far it’s dropped twice, this journal entry and the first night with the dog. Sadly the dog was only interested in looking for the meat smells and never actually looks at the guy. Now if our werewolf officers weren’t so busing with the slayer war, we would have no trouble finding him…or her.”

3. Back to the same day with the killer

It was a Sunset the killer fallowed the woman as she walked home from the bank, it wasn’t a busy time of day. Being a Monday most people would either be home already complaining about the day or busy still at work. She was normal looking possibly half-elf but the human feature had a mellowing effect making her look overly plain, with the way she tied her hair behind her head she had a permanent frown etched in her eyes. The killer was sure that Justice would find her tonight. The killer knew the machine wouldn’t spare her. So far only a dog was spared, of the hundred animals, and the guy who broke in to the laboratory, he was sure it would kill her but fate had to make the choice the killer knew only fate would decide.

4. In a darkened Laboratory

Looking around the woman was scared, she was sitting in a glass cage on a metal platform, threre was a person in the darkness looking at her, but hidden so no features could be seen. She started to panic looking for a way out, “let me go” she screamed. The figure then tossed a document at her; it landed in such a way she could read the cover. It was a loan request document with her stamp of ‘denied’ on the page. “But I can reverse that, I can approve you just let me out!”

Out from the center of the platform a strange disembodied voice of a woman who spoke perfect common said “Emergency departure activation please standby you will feel a slight sting as you are sent to a safe zone.” The voice said.

“Mame, please let me out of here, why would I want to go to a safe zone? Plea-zzzzzzzz” she said as a loud static charge filled the platform area, where the woman stood now an assembly of electricity in the shape of the woman stood, and in an instant the electricity flared into bright light and in a zip of sound she was gone, the platform was empty.

5. Some time later The Sunken Ship Tavern

At Sunken Ship Tavern a group of adventures sitting over a nice meal and good ale heard the sound of thunder with the pop at the end, the Blast Killer has struck again.

In the Dark Wine Cellar of Doom

The party slowly tore though the Zombies in the Wine Cellar of the Brewery Inn.

that was 17 level 1 Zombies, smashed, 1 Bard freed, and a Displacer Kitty made friends.

Each Zombie was 150xp this time since the Party leveled up, lowering the Challenge Rating. The Displacer Beast had XP but since it wasn’t a fight but a side story completion it had only 700 xp attributed to it.

Making the total group XP 3250, that divided by four was 812.5 going to round up to be nice 813, total XP.

Later this week the Story, clues, rewards, and other information will be posted to the Log.

For now add up the XP, let me know if anyone leved ect.

Day One Recap

Day one

May 11 (will create better names for the months a later point.)

The party meets for the first time. At the Sunken Ship Tavern, keels Rest, Elvin Kingdoms.

Sara(sp) a Hardcore partier and a bit of a beserker was drinking fairly heavily and almost bought the last alcohol in town.

Savage a young noble from the UDE, and a werewolf, bought the last drop of alcohol when entering in the town.

Xanthos (sp) a young well learned mage and maker of ghosts, who looking for adventure fallowed along with the other two, who wanted more alcohol.

One the uneventful forty mile walk from town to the brewery the party camped at the edge of the forest. Late at night 3 pirates came screaming out of the darkness, only to be killed by the party as the pirates became zombies.

The next morning, the party rested until the mage healed up because in the lateness of night when danger was approaching he had to wake Sara who clobbered him with a burning log.

After everyone was ready, the party walked to the brewery roadway, while arguing who should take the middle the Mage and the werewolf where surrounded by Zombies who where being concealed by magic. The mage took the brunt of the first attacks, and was knocked out. Meanwhile the berserking partier seeing her goal of unlimited beer tore through zombies and Skeletons, not to be out classed the werewolf went on a killing rampage to match Sara. During the killing spree a woman with dark hair flew off in a Gyrocopter towards town.

Once the undead had been cleared Savage and Sara stuffed Xanthos in a wood shed and preceded to the inn adjacent to the Brewery. While they were on another killing spree, a mysterious benefactor healed the mage, and he joined in the festivities a bit more carefully.

Once the undead on the ground floor of the inn had been taken care of, and before the party checked for any additional dangers, they proceeded to start drinking the nice hefeweizen, that the brewery produces and had on tap in the inn.

XP for day one

18 Zombies and skeletons, 3 undead pirates. or 21 undead. Each worth 300 points.

making it 6300 split 3 ways, or 2100xp each.


Since most of the real valuables are in the next part, you only find a woman’s Day bag with some food and a change of clothing upstairs. Only about $100(gold value bills. ie paper money) can be found most of which is scattered on the floor behind the bar.

Near the bar you also find a old beat up shot gun and a box of shot gun ammunition. The gun is badly damaged, might have been a chew toy for a zombie, or worse.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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